Subtractive synthesis is, at least conceptually, the inverse of additive synthesis in that instead of building complex sound through the addition of simple cellular materials such as sine waves, subtractive synthesis begins with a complex sound source, such as white noise or a recorded sample, or a rich waveform, such as a sawtooth or pulse, and proceeds to refine that sound by removing partials or entire sections of the frequency spectrum through the use of audio filters.
The creation of dynamic spectra (an arduous task in additive synthesis) is relatively simple in subtractive synthesis as all that will be required will be to modulate a few parameters pertaining to any filters being used. Working with the intricate precision that is possible with additive synthesis may not be as easy with subtractive synthesis but sounds can be created much more instinctively than is possible with additive or FM synthesis.
The first example represents perhaps the classic idea of subtractive synthesis: a simple two oscillator synth filtered using a single resonant lowpass filter. Many of the ideas used in this example have been inspired by the design of the Minimoog synthesizer (1970) and other similar instruments.
Each oscillator can describe either a sawtooth, PWM waveform (i.e. square - pulse etc.) or white noise and each oscillator can be transposed in octaves or in cents with respect to a fundamental pitch. The two oscillators are mixed and then passed through a 4-pole / 24dB per octave resonant lowpass filter. The opcode 'moogladder' is chosen on account of its authentic vintage character. The cutoff frequency of the filter is modulated using an ADSR-style (attack-decay-sustain-release) envelope facilitating the creation of dynamic, evolving spectra. Finally the sound output of the filter is shaped by an ADSR amplitude envelope. Waveforms such as sawtooths and square waves offer rich sources for subtractive synthesis as they contains a lot of sound energy across a wide range of frequencies - it could be said that white noise offers the richest sound source containing, as it does, energy at every frequency. A sine wave would offer a very poor source for subtractive synthesis as it contains energy at only one frequency. Other Csound opcodes that might provide rich sources are the buzz and gbuzz opcodes and the GEN09, GEN10, GEN11 and GEN19 GEN routines.
As this instrument is suggestive of a performance instrument controlled via MIDI, this has been partially implemented. Through the use of Csound's MIDI interoperability opcode, mididefault, the instrument can be operated from the score or from a MIDI keyboard. If a MIDI note is received, suitable default p-field values are substituted for the missing p-fields. MIDI controller 1 can be used to control the global cutoff frequency for the filter.
A schematic for this instrument is shown below:
<CsoundSynthesizer> <CsOptions> -odac -Ma </CsOptions> <CsInstruments> sr = 44100 ksmps = 4 nchnls = 2 0dbfs = 1 initc7 1,1,0.8 ;set initial controller position prealloc 1, 10 instr 1 iNum notnum ;read in midi note number iCF ctrl7 1,1,0.1,14 ;read in midi controller 1 ; set up default p-field values for midi activated notes mididefault iNum, p4 ;pitch (note number) mididefault 0.3, p5 ;amplitude 1 mididefault 2, p6 ;type 1 mididefault 0.5, p7 ;pulse width 1 mididefault 0, p8 ;octave disp. 1 mididefault 0, p9 ;tuning disp. 1 mididefault 0.3, p10 ;amplitude 2 mididefault 1, p11 ;type 2 mididefault 0.5, p12 ;pulse width 2 mididefault -1, p13 ;octave displacement 2 mididefault 20, p14 ;tuning disp. 2 mididefault iCF, p15 ;filter cutoff freq mididefault 0.01, p16 ;filter env. attack time mididefault 1, p17 ;filter env. decay time mididefault 0.01, p18 ;filter env. sustain level mididefault 0.1, p19 ;filter release time mididefault 0.3, p20 ;filter resonance mididefault 0.01, p21 ;amp. env. attack mididefault 0.1, p22 ;amp. env. decay. mididefault 1, p23 ;amp. env. sustain mididefault 0.01, p24 ;amp. env. release ; asign p-fields to variables iCPS = cpsmidinn(p4) ;convert from note number to cps kAmp1 = p5 iType1 = p6 kPW1 = p7 kOct1 = octave(p8) ;convert from octave displacement to multiplier kTune1 = cent(p9) ;convert from cents displacement to multiplier kAmp2 = p10 iType2 = p11 kPW2 = p12 kOct2 = octave(p13) kTune2 = cent(p14) iCF = p15 iFAtt = p16 iFDec = p17 iFSus = p18 iFRel = p19 kRes = p20 iAAtt = p21 iADec = p22 iASus = p23 iARel = p24 ;oscillator 1 ;if type is sawtooth or square... if iType1==1||iType1==2 then ;...derive vco2 'mode' from waveform type iMode1 = (iType1=1?0:2) aSig1 vco2 kAmp1,iCPS*kOct1*kTune1,iMode1,kPW1;VCO audio oscillator else ;otherwise... aSig1 noise kAmp1, 0.5 ;...generate white noise endif ;oscillator 2 (identical in design to oscillator 1) if iType2==1||iType2==2 then iMode2 = (iType2=1?0:2) aSig2 vco2 kAmp2,iCPS*kOct2*kTune2,iMode2,kPW2 else aSig2 noise kAmp2,0.5 endif ;mix oscillators aMix sum aSig1,aSig2 ;lowpass filter kFiltEnv expsegr 0.0001,iFAtt,iCPS*iCF,iFDec,iCPS*iCF*iFSus,iFRel,0.0001 aOut moogladder aMix, kFiltEnv, kRes ;amplitude envelope aAmpEnv expsegr 0.0001,iAAtt,1,iADec,iASus,iARel,0.0001 aOut = aOut*aAmpEnv outs aOut,aOut endin </CsInstruments> <CsScore> ;p4 = oscillator frequency ;oscillator 1 ;p5 = amplitude ;p6 = type (1=sawtooth,2=square-PWM,3=noise) ;p7 = PWM (square wave only) ;p8 = octave displacement ;p9 = tuning displacement (cents) ;oscillator 2 ;p10 = amplitude ;p11 = type (1=sawtooth,2=square-PWM,3=noise) ;p12 = pwm (square wave only) ;p13 = octave displacement ;p14 = tuning displacement (cents) ;global filter envelope ;p15 = cutoff ;p16 = attack time ;p17 = decay time ;p18 = sustain level (fraction of cutoff) ;p19 = release time ;p20 = resonance ;global amplitude envelope ;p21 = attack time ;p22 = decay time ;p23 = sustain level ;p24 = release time ; p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 ;p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 i 1 0 1 50 0 2 .5 0 -5 0 2 0.5 0 \ 5 12 .01 2 .01 .1 0 .005 .01 1 .05 i 1 + 1 50 .2 2 .5 0 -5 .2 2 0.5 0 \ 5 1 .01 1 .1 .1 .5 .005 .01 1 .05 i 1 + 1 50 .2 2 .5 0 -8 .2 2 0.5 0 \ 8 3 .01 1 .1 .1 .5 .005 .01 1 .05 i 1 + 1 50 .2 2 .5 0 -8 .2 2 0.5 -1 \ 8 7 .01 1 .1 .1 .5 .005 .01 1 .05 i 1 + 3 50 .2 1 .5 0 -10 .2 1 0.5 -2 \ 10 40 .01 3 .001 .1 .5 .005 .01 1 .05 i 1 + 10 50 1 2 .01 -2 0 .2 3 0.5 0 \ 0 40 5 5 .001 1.5 .1 .005 .01 1 .05 f 0 3600 e </CsScore> </CsoundSynthesizer>
The next example makes extensive use of bandpass filters arranged in parallel to filter white noise. The bandpass filter bandwidths are narrowed to the point where almost pure tones are audible. The crucial difference is that the noise source always induces instability in the amplitude and frequency of tones produced - it is this quality that makes this sort of subtractive synthesis sound much more organic than an additive synthesis equivalent. If the bandwidths are widened, then more of the characteristic of the noise source comes through and the tone becomes 'airier' and less distinct; if the bandwidths are narrowed, the resonating tones become clearer and steadier. By varying the bandwidths interesting metamorphoses of the resultant sound are possible.
22 reson filters are used for the bandpass filters on account of their ability to ring and resonate as their bandwidth narrows. Another reason for this choice is the relative CPU economy of the reson filter, a not insignificant concern as so many of them are used. The frequency ratios between the 22 parallel filters are derived from analysis of a hand bell, the data was found in the appendix of the Csound manual here. Obviously with so much repetition of similar code, some sort of abstraction would be a good idea (perhaps through a UDO or by using a macro), but here, and for the sake of clarity, it is left unabstracted.
In addition to the white noise as a source, noise impulses are also used as a sound source (via the 'mpulse' opcode). The instrument will automatically and randomly slowly crossfade between these two sound sources.
A lowpass and highpass filter are inserted in series before the parallel bandpass filters to shape the frequency spectrum of the source sound. Csound's butterworth filters butlp and buthp are chosen for this task on account of their steep cutoff slopes and minimal ripple at the cutoff frequency.
The outputs of the reson filters are sent alternately to the left and right outputs in order to create a broad stereo effect.
This example makes extensive use of the 'rspline' opcode, a generator of random spline functions, to slowly undulate the many input parameters. The orchestra is self generative in that instrument 1 repeatedly triggers note events in instrument 2 and the extensive use of random functions means that the results will continually evolve as the orchestra is allowed to perform.
A flow diagram for this instrument is shown below:
<CsoundSynthesizer> <CsOptions> -odac </CsOptions> <CsInstruments> ;Example written by Iain McCurdy sr = 44100 ksmps = 16 nchnls = 2 0dbfs = 1 instr 1 ; triggers notes in instrument 2 with randomised p-fields krate randomi 0.2,0.4,0.1 ;rate of note generation ktrig metro krate ;triggers used by schedkwhen koct random 5,12 ;fundemental pitch of synth note kdur random 15,30 ;duration of note schedkwhen ktrig,0,0,2,0,kdur,cpsoct(koct) ;trigger a note in instrument 2 endin instr 2 ; subtractive synthesis instrument aNoise pinkish 1 ;a noise source sound: pink noise kGap rspline 0.3,0.05,0.2,2 ;time gap between impulses aPulse mpulse 15, kGap ;a train of impulses kCFade rspline 0,1,0.1,1 ;crossfade point between noise and impulses aInput ntrpol aPulse,aNoise,kCFade;implement crossfade ; cutoff frequencies for low and highpass filters kLPF_CF rspline 13,8,0.1,0.4 kHPF_CF rspline 5,10,0.1,0.4 ; filter input sound with low and highpass filters in series - ; - done twice per filter in order to sharpen cutoff slopes aInput butlp aInput, cpsoct(kLPF_CF) aInput butlp aInput, cpsoct(kLPF_CF) aInput buthp aInput, cpsoct(kHPF_CF) aInput buthp aInput, cpsoct(kHPF_CF) kcf rspline p4*1.05,p4*0.95,0.01,0.1 ; fundemental ; bandwidth for each filter is created individually as a random spline function kbw1 rspline 0.00001,10,0.2,1 kbw2 rspline 0.00001,10,0.2,1 kbw3 rspline 0.00001,10,0.2,1 kbw4 rspline 0.00001,10,0.2,1 kbw5 rspline 0.00001,10,0.2,1 kbw6 rspline 0.00001,10,0.2,1 kbw7 rspline 0.00001,10,0.2,1 kbw8 rspline 0.00001,10,0.2,1 kbw9 rspline 0.00001,10,0.2,1 kbw10 rspline 0.00001,10,0.2,1 kbw11 rspline 0.00001,10,0.2,1 kbw12 rspline 0.00001,10,0.2,1 kbw13 rspline 0.00001,10,0.2,1 kbw14 rspline 0.00001,10,0.2,1 kbw15 rspline 0.00001,10,0.2,1 kbw16 rspline 0.00001,10,0.2,1 kbw17 rspline 0.00001,10,0.2,1 kbw18 rspline 0.00001,10,0.2,1 kbw19 rspline 0.00001,10,0.2,1 kbw20 rspline 0.00001,10,0.2,1 kbw21 rspline 0.00001,10,0.2,1 kbw22 rspline 0.00001,10,0.2,1 imode = 0 ; amplitude balancing method used by the reson filters a1 reson aInput, kcf*1, kbw1, imode a2 reson aInput, kcf*1.0019054878049, kbw2, imode a3 reson aInput, kcf*1.7936737804878, kbw3, imode a4 reson aInput, kcf*1.8009908536585, kbw4, imode a5 reson aInput, kcf*2.5201981707317, kbw5, imode a6 reson aInput, kcf*2.5224085365854, kbw6, imode a7 reson aInput, kcf*2.9907012195122, kbw7, imode a8 reson aInput, kcf*2.9940548780488, kbw8, imode a9 reson aInput, kcf*3.7855182926829, kbw9, imode a10 reson aInput, kcf*3.8061737804878, kbw10,imode a11 reson aInput, kcf*4.5689024390244, kbw11,imode a12 reson aInput, kcf*4.5754573170732, kbw12,imode a13 reson aInput, kcf*5.0296493902439, kbw13,imode a14 reson aInput, kcf*5.0455030487805, kbw14,imode a15 reson aInput, kcf*6.0759908536585, kbw15,imode a16 reson aInput, kcf*5.9094512195122, kbw16,imode a17 reson aInput, kcf*6.4124237804878, kbw17,imode a18 reson aInput, kcf*6.4430640243902, kbw18,imode a19 reson aInput, kcf*7.0826219512195, kbw19,imode a20 reson aInput, kcf*7.0923780487805, kbw20,imode a21 reson aInput, kcf*7.3188262195122, kbw21,imode a22 reson aInput, kcf*7.5551829268293, kbw22,imode ; amplitude control for each filter output kAmp1 rspline 0, 1, 0.3, 1 kAmp2 rspline 0, 1, 0.3, 1 kAmp3 rspline 0, 1, 0.3, 1 kAmp4 rspline 0, 1, 0.3, 1 kAmp5 rspline 0, 1, 0.3, 1 kAmp6 rspline 0, 1, 0.3, 1 kAmp7 rspline 0, 1, 0.3, 1 kAmp8 rspline 0, 1, 0.3, 1 kAmp9 rspline 0, 1, 0.3, 1 kAmp10 rspline 0, 1, 0.3, 1 kAmp11 rspline 0, 1, 0.3, 1 kAmp12 rspline 0, 1, 0.3, 1 kAmp13 rspline 0, 1, 0.3, 1 kAmp14 rspline 0, 1, 0.3, 1 kAmp15 rspline 0, 1, 0.3, 1 kAmp16 rspline 0, 1, 0.3, 1 kAmp17 rspline 0, 1, 0.3, 1 kAmp18 rspline 0, 1, 0.3, 1 kAmp19 rspline 0, 1, 0.3, 1 kAmp20 rspline 0, 1, 0.3, 1 kAmp21 rspline 0, 1, 0.3, 1 kAmp22 rspline 0, 1, 0.3, 1 ; left and right channel mixes are created using alternate filter outputs. ; This shall create a stereo effect. aMixL sum a1*kAmp1,a3*kAmp3,a5*kAmp5,a7*kAmp7,a9*kAmp9,a11*kAmp11,\ a13*kAmp13,a15*kAmp15,a17*kAmp17,a19*kAmp19,a21*kAmp21 aMixR sum a2*kAmp2,a4*kAmp4,a6*kAmp6,a8*kAmp8,a10*kAmp10,a12*kAmp12,\ a14*kAmp14,a16*kAmp16,a18*kAmp18,a20*kAmp20,a22*kAmp22 kEnv linseg 0, p3*0.5, 1,p3*0.5,0,1,0 ; global amplitude envelope outs (aMixL*kEnv*0.00008), (aMixR*kEnv*0.00008) ; audio sent to outputs endin </CsInstruments> <CsScore> i 1 0 3600 ; instrument 1 (note generator) plays for 1 hour e </CsScore> </CsoundSynthesizer>
The final example in this section uses precisely tuned bandpass filters, to simulate the sound of the human voice expressing vowel sounds. Spectral resonances in this context are often referred to as 'formants'. Five formants are used to simulate the effect of the human mouth and head as a resonating (and therefore filtering) body. The filter data for simulating the vowel sounds A,E,I,O and U as expressed by a bass, tenor, counter-tenor, alto and soprano voice were found in the appendix of the Csound manual here. Bandwidth and intensity (dB) information is also needed to accurately simulate the various vowel sounds.
reson filters are again used but butbp and others could be equally valid choices.
Data is stored in GEN07 linear break point function tables, as this data is read by k-rate line functions we can interpolate and therefore morph between different vowel sounds during a note.
The source sound for the filters comes from either a pink noise generator or a pulse waveform. The pink noise source could be used if the emulation is to be that of just the breath whereas the pulse waveform provides a decent approximation of the human vocal chords buzzing. This instrument can however morph continuously between these two sources.
A flow diagram for this instrument is shown below:
<CsoundSynthesizer> <CsOptions> -odac </CsOptions> <CsInstruments> ;example by Iain McCurdy sr = 44100 ksmps = 16 nchnls = 2 0dbfs = 1 ;FUNCTION TABLES STORING DATA FOR VARIOUS VOICE FORMANTS ;BASS giBF1 ftgen 0, 0, -5, -2, 600, 400, 250, 400, 350 giBF2 ftgen 0, 0, -5, -2, 1040, 1620, 1750, 750, 600 giBF3 ftgen 0, 0, -5, -2, 2250, 2400, 2600, 2400, 2400 giBF4 ftgen 0, 0, -5, -2, 2450, 2800, 3050, 2600, 2675 giBF5 ftgen 0, 0, -5, -2, 2750, 3100, 3340, 2900, 2950 giBDb1 ftgen 0, 0, -5, -2, 0, 0, 0, 0, 0 giBDb2 ftgen 0, 0, -5, -2, -7, -12, -30, -11, -20 giBDb3 ftgen 0, 0, -5, -2, -9, -9, -16, -21, -32 giBDb4 ftgen 0, 0, -5, -2, -9, -12, -22, -20, -28 giBDb5 ftgen 0, 0, -5, -2, -20, -18, -28, -40, -36 giBBW1 ftgen 0, 0, -5, -2, 60, 40, 60, 40, 40 giBBW2 ftgen 0, 0, -5, -2, 70, 80, 90, 80, 80 giBBW3 ftgen 0, 0, -5, -2, 110, 100, 100, 100, 100 giBBW4 ftgen 0, 0, -5, -2, 120, 120, 120, 120, 120 giBBW5 ftgen 0, 0, -5, -2, 130, 120, 120, 120, 120 ;TENOR giTF1 ftgen 0, 0, -5, -2, 650, 400, 290, 400, 350 giTF2 ftgen 0, 0, -5, -2, 1080, 1700, 1870, 800, 600 giTF3 ftgen 0, 0, -5, -2, 2650, 2600, 2800, 2600, 2700 giTF4 ftgen 0, 0, -5, -2, 2900, 3200, 3250, 2800, 2900 giTF5 ftgen 0, 0, -5, -2, 3250, 3580, 3540, 3000, 3300 giTDb1 ftgen 0, 0, -5, -2, 0, 0, 0, 0, 0 giTDb2 ftgen 0, 0, -5, -2, -6, -14, -15, -10, -20 giTDb3 ftgen 0, 0, -5, -2, -7, -12, -18, -12, -17 giTDb4 ftgen 0, 0, -5, -2, -8, -14, -20, -12, -14 giTDb5 ftgen 0, 0, -5, -2, -22, -20, -30, -26, -26 giTBW1 ftgen 0, 0, -5, -2, 80, 70, 40, 40, 40 giTBW2 ftgen 0, 0, -5, -2, 90, 80, 90, 80, 60 giTBW3 ftgen 0, 0, -5, -2, 120, 100, 100, 100, 100 giTBW4 ftgen 0, 0, -5, -2, 130, 120, 120, 120, 120 giTBW5 ftgen 0, 0, -5, -2, 140, 120, 120, 120, 120 ;COUNTER TENOR giCTF1 ftgen 0, 0, -5, -2, 660, 440, 270, 430, 370 giCTF2 ftgen 0, 0, -5, -2, 1120, 1800, 1850, 820, 630 giCTF3 ftgen 0, 0, -5, -2, 2750, 2700, 2900, 2700, 2750 giCTF4 ftgen 0, 0, -5, -2, 3000, 3000, 3350, 3000, 3000 giCTF5 ftgen 0, 0, -5, -2, 3350, 3300, 3590, 3300, 3400 giTBDb1 ftgen 0, 0, -5, -2, 0, 0, 0, 0, 0 giTBDb2 ftgen 0, 0, -5, -2, -6, -14, -24, -10, -20 giTBDb3 ftgen 0, 0, -5, -2, -23, -18, -24, -26, -23 giTBDb4 ftgen 0, 0, -5, -2, -24, -20, -36, -22, -30 giTBDb5 ftgen 0, 0, -5, -2, -38, -20, -36, -34, -30 giTBW1 ftgen 0, 0, -5, -2, 80, 70, 40, 40, 40 giTBW2 ftgen 0, 0, -5, -2, 90, 80, 90, 80, 60 giTBW3 ftgen 0, 0, -5, -2, 120, 100, 100, 100, 100 giTBW4 ftgen 0, 0, -5, -2, 130, 120, 120, 120, 120 giTBW5 ftgen 0, 0, -5, -2, 140, 120, 120, 120, 120 ;ALTO giAF1 ftgen 0, 0, -5, -2, 800, 400, 350, 450, 325 giAF2 ftgen 0, 0, -5, -2, 1150, 1600, 1700, 800, 700 giAF3 ftgen 0, 0, -5, -2, 2800, 2700, 2700, 2830, 2530 giAF4 ftgen 0, 0, -5, -2, 3500, 3300, 3700, 3500, 2500 giAF5 ftgen 0, 0, -5, -2, 4950, 4950, 4950, 4950, 4950 giADb1 ftgen 0, 0, -5, -2, 0, 0, 0, 0, 0 giADb2 ftgen 0, 0, -5, -2, -4, -24, -20, -9, -12 giADb3 ftgen 0, 0, -5, -2, -20, -30, -30, -16, -30 giADb4 ftgen 0, 0, -5, -2, -36, -35, -36, -28, -40 giADb5 ftgen 0, 0, -5, -2, -60, -60, -60, -55, -64 giABW1 ftgen 0, 0, -5, -2, 50, 60, 50, 70, 50 giABW2 ftgen 0, 0, -5, -2, 60, 80, 100, 80, 60 giABW3 ftgen 0, 0, -5, -2, 170, 120, 120, 100, 170 giABW4 ftgen 0, 0, -5, -2, 180, 150, 150, 130, 180 giABW5 ftgen 0, 0, -5, -2, 200, 200, 200, 135, 200 ;SOPRANO giSF1 ftgen 0, 0, -5, -2, 800, 350, 270, 450, 325 giSF2 ftgen 0, 0, -5, -2, 1150, 2000, 2140, 800, 700 giSF3 ftgen 0, 0, -5, -2, 2900, 2800, 2950, 2830, 2700 giSF4 ftgen 0, 0, -5, -2, 3900, 3600, 3900, 3800, 3800 giSF5 ftgen 0, 0, -5, -2, 4950, 4950, 4950, 4950, 4950 giSDb1 ftgen 0, 0, -5, -2, 0, 0, 0, 0, 0 giSDb2 ftgen 0, 0, -5, -2, -6, -20, -12, -11, -16 giSDb3 ftgen 0, 0, -5, -2, -32, -15, -26, -22, -35 giSDb4 ftgen 0, 0, -5, -2, -20, -40, -26, -22, -40 giSDb5 ftgen 0, 0, -5, -2, -50, -56, -44, -50, -60 giSBW1 ftgen 0, 0, -5, -2, 80, 60, 60, 70, 50 giSBW2 ftgen 0, 0, -5, -2, 90, 90, 90, 80, 60 giSBW3 ftgen 0, 0, -5, -2, 120, 100, 100, 100, 170 giSBW4 ftgen 0, 0, -5, -2, 130, 150, 120, 130, 180 giSBW5 ftgen 0, 0, -5, -2, 140, 200, 120, 135, 200 instr 1 kFund expon p4,p3,p5 ; fundamental kVow line p6,p3,p7 ; vowel select kBW line p8,p3,p9 ; bandwidth factor iVoice = p10 ; voice select kSrc line p11,p3,p12 ; source mix aNoise pinkish 3 ; pink noise aVCO vco2 1.2,kFund,2,0.02 ; pulse tone aInput ntrpol aVCO,aNoise,kSrc ; input mix ; read formant cutoff frequenies from tables kCF1 tablei kVow*5,giBF1+(iVoice*15) kCF2 tablei kVow*5,giBF1+(iVoice*15)+1 kCF3 tablei kVow*5,giBF1+(iVoice*15)+2 kCF4 tablei kVow*5,giBF1+(iVoice*15)+3 kCF5 tablei kVow*5,giBF1+(iVoice*15)+4 ; read formant intensity values from tables kDB1 tablei kVow*5,giBF1+(iVoice*15)+5 kDB2 tablei kVow*5,giBF1+(iVoice*15)+6 kDB3 tablei kVow*5,giBF1+(iVoice*15)+7 kDB4 tablei kVow*5,giBF1+(iVoice*15)+8 kDB5 tablei kVow*5,giBF1+(iVoice*15)+9 ; read formant bandwidths from tables kBW1 tablei kVow*5,giBF1+(iVoice*15)+10 kBW2 tablei kVow*5,giBF1+(iVoice*15)+11 kBW3 tablei kVow*5,giBF1+(iVoice*15)+12 kBW4 tablei kVow*5,giBF1+(iVoice*15)+13 kBW5 tablei kVow*5,giBF1+(iVoice*15)+14 ; create resonant formants byt filtering source sound aForm1 reson aInput, kCF1, kBW1*kBW, 1 ; formant 1 aForm2 reson aInput, kCF2, kBW2*kBW, 1 ; formant 2 aForm3 reson aInput, kCF3, kBW3*kBW, 1 ; formant 3 aForm4 reson aInput, kCF4, kBW4*kBW, 1 ; formant 4 aForm5 reson aInput, kCF5, kBW5*kBW, 1 ; formant 5 ; formants are mixed and multiplied both by intensity values derived from tables and by the on-screen gain controls for each formant aMix sum aForm1*ampdbfs(kDB1),aForm2*ampdbfs(kDB2),aForm3*ampdbfs(kDB3),aForm4*ampdbfs(kDB4),aForm5*ampdbfs(kDB5) kEnv linseg 0,3,1,p3-6,1,3,0 ; an amplitude envelope outs aMix*kEnv, aMix*kEnv ; send audio to outputs endin </CsInstruments> <CsScore> ; p4 = fundemental begin value (c.p.s.) ; p5 = fundemental end value ; p6 = vowel begin value (0 - 1 : a e i o u) ; p7 = vowel end value ; p8 = bandwidth factor begin (suggested range 0 - 2) ; p9 = bandwidth factor end ; p10 = voice (0=bass; 1=tenor; 2=counter_tenor; 3=alto; 4=soprano) ; p11 = input source begin (0 - 1 : VCO - noise) ; p12 = input source end ; p4 p5 p6 p7 p8 p9 p10 p11 p12 i 1 0 10 50 100 0 1 2 0 0 0 0 i 1 8 . 78 77 1 0 1 0 1 0 0 i 1 16 . 150 118 0 1 1 0 2 1 1 i 1 24 . 200 220 1 0 0.2 0 3 1 0 i 1 32 . 400 800 0 1 0.2 0 4 0 1 e </CsScore> </CsoundSynthesizer>
These examples have hopefully demonstrated the strengths of subtractive synthesis in its simplicity, intuitive operation and its ability to create organic sounding timbres. Further research could explore Csound's other filter opcodes including vcomb, wguide1, wguide2, mode and the more esoteric phaser1, phaser2 and resony.
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