Csound has a default system for instrument triggering via midi. Provided a midi keyboard has been connected and the appropriate commmand line flags for midi input have been set (see configuring midi for further information) or the appropriate settings have been made in QuteCsound's configuration menu, then midi notes received on midi channel 1 will trigger instrument 1, notes on channel 2 will trigger instrument 2 and so on. Instruments will turn on and off in sympathy with notes being pressed and released on the midi keyboard and Csound will correctly unravel polyphonic layering and turn on and off only the correct layer of the same instrument begin played. Midi activated notes can be thought of as 'held' notes, similar to notes activated in the score with a negative duration (p3). Midi activated notes will sustain indefinitely as long as the performance time will allow until a corresponding note off has been received - this is unless this infinite p3 duration is overwritten within the instrument itself by p3 begin explicitly defined.
The following example confirms this default mapping of midi channels to instruments. You will need a midi keyboard that allows you to change the midi channel on which it is transmmitting. Besides a written confirmation to the console of which instrument is begin triggered, there is an audible confirmation in that instrument 1 plays single pulses, instrument 2 plays sets of two pulses and instrument 3 plays sets of three pulses. The example does not go beyond three instruments. If notes are received on midi channel 4 and above, because corresonding instruments do not exist, notes on any of these channels will be directed to instrument 1.
EXAMPLE 07B01_MidiInstrTrigger.csd
<CsoundSynthesizer> <CsOptions> -Ma -odac -m0 ;activates all midi devices, real time sound output, and suppress note printings </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 1 0dbfs = 1 gisine ftgen 0,0,2^12,10,1 instr 1 ; 1 impulse (midi channel 1) prints "instrument/midi channel: %d%n",p1 ; print instrument number to terminal reset: ; label 'reset' timout 0, 1, impulse ; jump to 'impulse' for 1 second reinit reset ; reninitialise pass from 'reset' impulse: ; label 'impulse' aenv expon 1, 0.3, 0.0001 ; a short percussive envelope aSig poscil aenv, 500, gisine ; audio oscillator out aSig ; audio to output endin instr 2 ; 2 impulses (midi channel 2) prints "instrument/midi channel: %d%n",p1 reset: timout 0, 1, impulse reinit reset impulse: aenv expon 1, 0.3, 0.0001 aSig poscil aenv, 500, gisine a2 delay aSig, 0.15 ; short delay adds another impulse out aSig+a2 ; mix two impulses at output endin instr 3 ; 3 impulses (midi channel 3) prints "instrument/midi channel: %d%n",p1 reset: timout 0, 1, impulse reinit reset impulse: aenv expon 1, 0.3, 0.0001 aSig poscil aenv, 500, gisine a2 delay aSig, 0.15 ; delay adds a 2nd impulse a3 delay a2, 0.15 ; delay adds a 3rd impulse out aSig+a2+a3 ; mix the three impulses at output endin </CsInstruments> <CsScore> f 0 300 e </CsScore> <CsoundSynthesizer>
We can use the massign opcode, which is used just after the header statement, to explicitly map midi channels to specific instruments and thereby overrule Csound's default mappings. massign takes two input arguments, the first defines the midi channel to be redirected and the second defines which instrument it should be directed to. The following example is identical to the previous one except that the massign statements near the top of the orchestra jumbles up the default mappings. Midi notes on channel 1 will be mapped to instrument 3, notes on channel 2 to instrument 1 and notes on channel 3 to instrument 2. Undefined channel mappings will be mapped according to the default arrangement and once again midi notes on channels for which an instrument does not exist will be mapped to instrument 1.
EXAMPLE 07B02_massign.csd
<CsoundSynthesizer> <CsOptions> -Ma -odac -m0 ; activate all midi devices, real time sound output, and suppress note printing </CsOptions> <CsInstruments> ; Example by Iain McCurdy sr = 44100 ksmps = 32 nchnls = 1 0dbfs = 1 gisine ftgen 0,0,2^12,10,1 massign 1,3 ; channel 1 notes directed to instr 3 massign 2,1 ; channel 2 notes directed to instr 1 massign 3,2 ; channel 3 notes directed to instr 2 instr 1 ; 1 impulse (midi channel 1) iChn midichn ; discern what midi channel prints "channel:%d%tinstrument: %d%n",iChn,p1 ; print instr num and midi channel reset: ; label 'reset' timout 0, 1, impulse ; jump to 'impulse' for 1 second reinit reset ; reninitialize pass from 'reset' impulse: ; label 'impulse' aenv expon 1, 0.3, 0.0001 ; a short percussive envelope aSig poscil aenv, 500, gisine ; audio oscillator out aSig ; send audio to output endin instr 2 ; 2 impulses (midi channel 2) iChn midichn prints "channel:%d%tinstrument: %d%n",iChn,p1 reset: timout 0, 1, impulse reinit reset impulse: aenv expon 1, 0.3, 0.0001 aSig poscil aenv, 500, gisine a2 delay aSig, 0.15 ; delay generates a 2nd impulse out aSig+a2 ; mix two impulses at the output endin instr 3 ; 3 impulses (midi channel 3) iChn midichn prints "channel:%d%tinstrument: %d%n",iChn,p1 reset: timout 0, 1, impulse reinit reset impulse: aenv expon 1, 0.3, 0.0001 aSig poscil aenv, 500, gisine a2 delay aSig, 0.15 ; delay generates a 2nd impulse a3 delay a2, 0.15 ; delay generates a 3rd impulse out aSig+a2+a3 ; mix three impulses at output endin </CsInstruments> <CsScore> f 0 300 e </CsScore> <CsoundSynthesizer>
massign also has a couple of additional functions that may come in useful. A channel number of zero is interpreted as meaning 'any'. The following instruction will map notes on any and all channels to instrument 1.
massign 0,1
An instrument number of zero is interpreted as meaning 'none' so the following instruction will instruct Csound to ignore triggering for notes received on all channels.
massign 0,0
The above feature is useful when we want to scan midi data from an already active instrument using the midiin opcode, as we did in EXAMPLE 0701.csd.
Csound's event/event_i opcode (see the Triggering Instrument Events chapter) makes it possible to trigger any other instrument from a midi-triggered one. As you can assign a fractional number to an instrument, you can distinguish the single instances from each other. Below is an example of using fractional instrument numbers.
EXAMPLE 07B03_MidiTriggerChain.csd
<CsoundSynthesizer> <CsOptions> -Ma </CsOptions> <CsInstruments> ;Example by Joachim Heintz, using code of Victor Lazzarini sr = 44100 ksmps = 32 nchnls = 1 0dbfs = 1 massign 0, 1 ;assign all incoming midi to instr 1 instr 1 ;global midi instrument, calling instr 2.cc.nnn
;(c=channel, n=note number) inote notnum ;get midi note number ichn midichn ;get midi channel instrnum = 2 + ichn/100 + inote/100000 ;make fractional instr number ; -- call with indefinite duration event_i "i", instrnum, 0, -1, ichn, inote kend release ;get a "1" if instrument is turned off if kend == 1 then event "i", -instrnum, 0, 1 ;then turn this instance off endif endin instr 2 ichn = int(frac(p1)*100) inote = round(frac(frac(p1)*100)*1000) prints "instr %f: ichn = %f, inote = %f%n", p1, ichn, inote printks "instr %f playing!%n", 1, p1 endin </CsInstruments> <CsScore> f 0 36000 e </CsScore> </CsoundSynthesizer>
This example merely demonstrates a technique for passing information about MIDI channel and note number from the directly triggered instrument to a sub-instrument. A practical application for this would be for creating keygroups - triggering different instruments by playing in different regions of the keyboard. In this case you could change just the line:
instrnum = 2 + ichn/100 + inote/100000
to this:
if inote < 48 then instrnum = 2 elseif inote < 72 then instrnum = 3 else instrnum = 4 endif instrnum = instrnum + ichn/100 + inote/100000
In this case for any key below C3 instrument 2 will be called, for any key between C3 and B4 instrument 3, and for any higher key instrument 4.
Using this multiple triggering you are also able to trigger more than one instrument at the same time (which is not possible using the massign opcode). Here is an example using a user defined opcode (see the UDO chapter of this manual):
EXAMPLE 07B04_MidiMultiTrigg.csd
<CsoundSynthesizer> <CsOptions> -Ma </CsOptions> <CsInstruments> ;Example by Joachim Heintz, using code of Victor Lazzarini sr = 44100 ksmps = 32 nchnls = 1 0dbfs = 1 massign 0, 1 ;assign all incoming midi to instr 1 giInstrs ftgen 0, 0, -5, -2, 2, 3, 4, 10, 100 ;instruments to be triggered opcode MidiTrig, 0, io ;triggers the first inum instruments in the function table ifn by a midi event, ; with fractional numbers containing channel and note number information ; -- if inum=0 or not given, all instrument numbers in ifn are triggered ifn, inum xin inum = (inum == 0 ? ftlen(ifn) : inum) inote notnum ichn midichn iturnon = 0 turnon: iinstrnum tab_i iturnon, ifn if iinstrnum > 0 then ifracnum = iinstrnum + ichn/100 + inote/100000 event_i "i", ifracnum, 0, -1 endif loop_lt iturnon, 1, inum, turnon kend release if kend == 1 then kturnoff = 0 turnoff: kinstrnum tab kturnoff, ifn if kinstrnum > 0 then kfracnum = kinstrnum + ichn/100 + inote/100000 event "i", -kfracnum, 0, 1 loop_lt kturnoff, 1, inum, turnoff endif endif endop instr 1 ;global midi instrument ; -- trigger the first two instruments in the giInstrs table MidiTrig giInstrs, 2 endin instr 2 ichn = int(frac(p1)*100) inote = round(frac(frac(p1)*100)*1000) prints "instr %f: ichn = %f, inote = %f%n", p1, ichn, inote printks "instr %f playing!%n", 1, p1 endin instr 3 ichn = int(frac(p1)*100) inote = round(frac(frac(p1)*100)*1000) prints "instr %f: ichn = %f, inote = %f%n", p1, ichn, inote printks "instr %f playing!%n", 1, p1 endin </CsInstruments> <CsScore> f 0 36000 e </CsScore> </CsoundSynthesizer>
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